Senior Rendering Engineer specializing in real-time graphics, GPU optimization, and shader development for mobile and VR platforms.
AAA VR title for Quest 2/3. Dynamic shadows, subsurface scattering, decals, and water systems.
Custom voxel rendering engine with optimized meshing and lighting.
Fast-paced hover racing game with custom physics and rendering.
Performant decal system for Unity with GPU-accelerated projection.
Real-time water with flow maps, physically based scattering, and buoyancy physics.
More projects coming soon.