Senior Rendering Engineer specializing in real-time graphics, GPU optimization, and shader development.
AAA VR Title under NDA. SDF contact shadows, volumetric effects, dynamic and large-scale water.
Award-Winning VR title for Quest 2/3. Dynamic shadows, subsurface scattering, decals, and water systems.
Custom voxel rendering engine with optimized meshing and RGB lighting.
Performant mobile-optimized decal system in Unity.
Technical projects and contributions.
I'm currently seeking opportunities in games, simulation, and systems programming. If you're working on something interesting, I'd love to hear from you.