Unity Mesh Decals

Performant decal system for Unity with GPU-accelerated projection

Unity C# HLSL Compute Shaders

Video

Screenshots

About This Project

[Add 1-2 paragraphs describing your Unity Mesh Decals system. Talk about the projection technique, performance characteristics, and use cases like bullet holes, blood splatter, environmental detail, etc.]

[You can discuss the technical approach—mesh clipping, UV projection, batching strategies, and how it compares to screen-space decals or deferred decals.]